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Warhammer Armies: Vampire Counts
Published by
Games Workshop
Reviewed by John Foody
Before I begin, it’s
worth stating the intentions of this review. Examining a Games Workshop
product for Warpstone is not a straight forward task. Although
both are nominally based in the Warhammer world, you are reviewing a product
for a purpose is wasn’t created for. Simply, this review examines
if Vampire Counts is a useful product for WFRP not is it a good
product for Warhammer Fantasy Battle. And there is a difference.
With many previous
products, many WFRP players have held their hands up in despair as the
background is changed and in some cases ripped apart. Bretonnia
(reviewed in issue 7) is certainly the most extreme example of this. Many
of the books, and this one is included, has the problem that the army
seems to dominate the World in its impact with minimal influence form
other cultures and races.
The latest Warhammer
Armies book it follows the others in offering army lists, painting
tips and background on its chosen subject. Vampire Counts,
written by Tuomas Pirinen and Alessio Cavatore, looks at the undead within
the Old World. These are led by the Vampire Counts, four families (bloodlines
they are called here) that rule Slyvania. As an easterly province
of The Empire (ruled by the elector in Stirland) it is of potential interest
to WFRP players. Vampires themselves are popular bad guys and they have
never been fully detailed for WFRP. Of course, there are many sources
both in literature and cinema and it was going to be interesting to see
how Games Workshop integrated them into the Warhammer world. I fact
Games Workshop had turned down a WFRP Vampire sourcebook in the past as
the writer, a well known WFRP author, had made some of them sympathetic
characters and thus no longer canon. Although Vampires dominate
the book, there are liberal helpings of Zombies, Skeletons and Ghouls
among others.
The book itself
is in the style of the previous Warhammer Army books, eighty pages long
with the middle sixteen in colour plates. Unusually, the cover art
is garish and poor. This leads the way for the internal art. Although
dark it is poor and generally lacking atmosphere, although a few pieces
rise above the rest (One of these is shown and gives you an idea of the
book’s tone).
The first quarter
of book is dedicated to the background and history of the Vampire Counts.
Although heavy-handed in parts (do they really to march hordes of skeletons
and zombies to Altdorf at the drop of a femur?) it is good, atmospheric
and evocative. Enough of the background is useable for Warhammer
roleplay. Yes, a GM may need to treat the background as an exaggerated
history but even this feels right for the material. You can imagine
peasants sitting around the fire telling these stories, the tales growing
with each generation.
A few Undead
associated Old World locations are mentioned, Mousillion among them. However,
it is Slyvania that dominates the legends of the Undead and the book.
A map of the province is given but this is pretty basic and not much use.
The description of the area is also sparse, but scattered throughout the
narrative are enough stories, descriptions and history to flesh the area
out. The book obviously nods to Transylvania but the Vampires within are
more obviously inspired by Bram Stoker’s own inspiration, the bloody 15th
Century Vlad the Impaler, rather than his own creation Dracula. Certainly,
the suave, sophisticated Vampires of Anne Rice and Hollywood aren’t much
in evidence. Much of the area’s history is told through the stories
of the most famous of these Vampire Counts. Legend has it there are seven
Vampire bloodlines but only four are known, and thus described here. The
von Carsteins of Slyvania are the most famous and feared. Each of
the four has a different personality and it is very tempting to see the
influence of White Wolf’s Vampire background here. Finally,
a number of tomes containing knowledge of Vampires and the necromantic
arts are discussed and there is enough detail for expansion should you
wish to use these.
Following this
background are the game rules. Rules for counts, necromantic spells,
collecting and painting an army, as well army and character lists.
The background for the rest of the Undead is useless and you will get
far more inspiration and detail in the WFRP rulebook itself. The
final part deals with famous vamparic characters but this sketchy and
all the interesting information has been dealt with before.
Vampire Counts
does have some benefit to WFRP players although GMs will have to work
with the information to get the most out of it. There is little
subtlety in the backgrounds, and there are simply to many huge battles
consisting of hordes of Undead against hordes of Imperial Templars and
the like. As far as Mousillion and Sylvania are concerned, it also
depends if you like the idea of an area being ruled by Vampires.
Of course as I said, it could just be stories. However, there are
nuggets of information within the book that can be used to enhance a WFRP
campaign.
In the end though,
the cost of the book compared to its influence means I cannot recommend
it to WFRP players. If you are desperate for some ideas on Slyvania,
then borrow a book. However, the tone of the book does offer some
comfort to those who despair of Games Workshop’s history of publishing
Warhammer books that disregard what has gone before in the Warhammer World.
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