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GETTING STARTED IN WFRP
By John Foody
So you want to try
out Warhammer Fantasy Roleplay? Good Choice! This article looks
to offer some advice on getting off to a good start. Before I begin,
let my lay my cards on the table. I am no expert in roleplaying
but I have played many and my comments are a fans. I have played
WFRP on-and-off for fourteen years. Actually, I like the game so
much I decided to start a fanzine for it. This gave birth to Warpstone
still going five years on. WFRP itself is owned by Games Workshop
and published by Hogshead Publishing. The Warhammer background to
be found in WFRP and Warhammer Fantasy Battle is similar but is no longer
the same.
WFRP’s greatest
attraction to me (and many others) is the sheer quality of the background.
It is rich, atmospheric and a perfect backdrop for a roleplaying game.
The main focus of WFRP is an equivalent to Europe around the medieval/renaissance
period. Thus gunpowder is available but is expensive and unreliable
(doesn’t stop some people using it). This area is known as The Old
World, but most campaigns are based in The Empire, a Germanic influenced
land of City States, full of political intrigue and wild adventure.
Apart from magic and monsters, WFRP has a strong streak of horror running
through it. This is balanced by a good sense of humour, usually
embodied by bad puns. However, the greatest threat to the Old World
is Chaos. It exists as both raiders on the borders of civilisation
and as a corrupting influence on mankind, offering easy wealth and power
to the week. Of course, such rewards come with a price…
This background
offers a huge canvas for a variety of scenarios, ranging from epic quests,
uncovering dark cults, political murder mysteries and orc bashing among
others.
So where to start?
To begin with you need the rulebook. That’s it. Everything
needed to play the game, rules, background and introductory scenario is
contained within. So if you are ready to write your own scenarios
then nothing more is required. No need to buy Players’ Guide or
Bumper Book of Monsters. The introductory scenario although linear
and designed for novice players and GMs is atmospheric.
However, if you
want to expand further, looking fore more background and scenarios, I
recommend two books: Apocrypha Now and The Enemy Within (Volume
One) Shadows Over Bögenhafan. Volume One is, in part,
a sourcebook of the Empire. It gives you enough background to let
you flesh out the areas the players explore. Two scenarios are enclosed,
both parts of The Enemy Within campaign. This is commonly
considered one of the greatest roleplaying campaigns ever. I personally
count it among the best I have seen, despite some flaws. Mistaken
Identity, the first, shorter, scene setting scenario is full of nice moments.
However, it is just a taster for Shadows Over Bögenhafan,
perhaps the archetypal WFRP scenario. An investigative scenario
set in the town of Bögenhafan, this shows what the game is all about.
After you have
played Shadows Over Bögenhafan , there are broadly two directions
you can go. The first of these is to follow the EW campaign through
to its conclusion. This entails Death on the Reik, Power Behind
the Throne, Something Rotten in Kislev and Empire in Flames
(to be revised and soon to be re-released as Empire in Chaos).
This provides an excellent self-contained campaign. The second option
is to let your PCs wander The Old World, embroiling them in smaller scenarios
and encounters. Apocrypha Now and Warpstone will give you
some of these to bolster you own. I would strongly recommend buying
Middenheim: City of Chaos and Death on the Reik. Together
they give more information on city life and travel within the Empire.
They come complete with numerous encounters and ideas. An alternative
to Middenheim is the newly released Marienburg: Sold Down the River.
An excellent city sourcebook, it is better suited for more experienced
GMs.
In my opinion,
the best path to follow falls somewhere between these two. Using
the The Enemy Within as a broad outline, you take the PCs (or they
take you!) on a long journey. Again Death on the Reik is
a good place to start, stretching it out by using the scenarios in Apocrypha
Now. This sourcebook,a collection of articles from White
Dwarf and the Warhammer Companion (now out of print) is a good
buy, for in addition to scenarios is offers alternative rule ideas and
background. More importantly it gives guidance on aspects of the
game sometimes open to difficulties. Just as importantly, it provides
sold articles for players to read. Middenheim: City of Chaos
would be my next purchase and once your players are experienced enough
Power Behind the Throne. I would then send the PCs off to
Marienburg. Marienburg: Sold Down the River is a perfect
introduction for this. A good scenario introduction to the Marienburg
is Dying of the Light, a mini campaign based in and around the
city. Also recommended is the free scenario (Bad Tidings) available
from Hogshead Publishing, in their free publication Hogswash.
Once Marienburg
is seen, or the PCs are running for their lives (as often happens when
you upset powerful people), if they haven’t attempted Power Behind
the Throne, send them back to Middenheim. After this journey
to the snowy wastes of Kislev to attempt Something Rotten in Kislev.
However, I only recommend this if you are really stretching out the campaign.
Otherwise I would be inclined to move straight into Empire in Flames.
This is just a personal opinion as I believe Something Rotten in Kislev
dilutes the strength of the campaign and is perhaps best played after
you have finished The Enemy Within.
Using shorter
scenarios to develop The Enemy Within campaign gives you many,
many sessions of play. When it is over it is a good time to retire
characters and start with new ones in a new campaign. However, there
is another option.
The Doomstones
campaign is designed for more experienced characters and is perfect for
those who prefer more a more magic-heavy, monster-bashing kind of scenario.
The Campaign consists of three books, Fire and Blood, Wars and
Death, and the soon to be released Heart of Chaos. Although,
not to my taste, they show another aspect of Warhammer Fantasy Roleplay.
It is the one closer to Warhammer Fantasy Battle.
A campaign can
be made truly individual by the use of your own scenarios and other non-official
material. Warpstone is a good source of these as are the numerous
web-sites which can be accessed through the best on-line resource of them
all, the Warhammer archives (www.warhammer.net).
If you haven’t tried
WFRP, give it a go. All you need is the rulebook to get started
and see if it appeals. Full reviews of the individual books can
be found elsewhere.
Recommended WFRP Websites
Hogshead
Publishing
& Warhammer
Achives
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