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Marienburg: Sold Down the River
Published by
Hogshead Publishing
Reviewed by John Foody
Weighing in at 160
pages comes this impressive looking city sourcebook from Hogshead.
It builds on articles originally published in White Dwarf magazine.
However Anthony Ragan, the author (and co-author of the original articles)
has chosen to not use all this material and rewrite the parts he does.
Marienburg: Sold Down the River is a major release for Hogshead,
the first truly original publicaiton since the partly Marienburg based
Dying of the Light and in many ways far more important. It
is the first release to expand on the background of the Warhammer world.
In fact due to Marienburg’s nature as the principal port in the Old World
means there are snippets of information from around the world.
The city of Marienburg
is located in the Wasteland and the its population centre of note.
In fact, it is also the largest city in the Warhammer World. Once
part of the Empire, it proclaimed independence some seventy years ago.
Now it controls access of goods into its former ruler and many prominent
noble families are in debt to the rich merchants who rule the city.
The ten richest of these form the Directorate and control the city although
many claim it is a democracy. Of course not al is equal and in the
streets of the city the ultra-rich rub shoulders (not to closely though)
with the destitute of whom there are many. Marienburg has tended
to be seen as a city for political scenarios and intrigue but does the
new sourcebook manage to carry this of with success? Of course,
it is similar in intent to Middenheim: City of Chaos and thus needs
to be compared with this. After all do you need two city sourcebooks
in your collection?
Heralded by a
nice logo the cover art initially looks excellent. However, a closer
look tempered my enthusiasm for it. There is lots going on, and
some nice touches but it looks too clean, too computer generated.
Attached to the back cover is a city map. Actually, it comes in
a rather nice envelope which is rather a good idea (This was due to the
Marienburg map mistakenly being stuck into the back on Something Rotten
in Kislev by the printers). Ralph Horsley’s map looks great
but it isn’t of much use to GMs, instead it works best in giving players
a feel for the city. The map in the book itself is much better for
the GM. Inside, Horsley’s illustrations are the best of an excellent
set of atmospheric pieces. Not that their all good though, some
are average and some are plain poor. Overall though, they give a
feel for the city. There is a lot of text for your money and the
layout is nice and clean. Quotes are scattered through the book
and these are fun and nicely illustrate the attitudes of those in the
city.
The city background
and history is covered in some depth, also looking at the geography of
the Wasteland and the population outside Marienburg. Inside the
city politics, history, law and Religion are all detailed. Ragan constantly
fleshes out the descriptions with anecdotes and pieces of history, all
ready supplies for plots and scenarios to be developed from. He
succeeds in making Marienburg a city with a distinctive atmosphere of
its own. This comes through in all these background aspects, whether
it the attitude of the people, the political structure or the nature of
religious worship. In Marienburg, Manann and Hædryk are the
two strongest cults, respecting the sea and money respectively).
Included in a WFRP book for the first time is the notion of Sainthood,
here being given a strongly political dimension. The other unusual
aspect of Marienburg is that it contains a community of Sea Elves.
These hold a lot of power in the city and Ragan manages to convey the
mixture of fear and respect they inspire with confidence.
The bulk of Sold
Down the River is devoted to detailing the various areas of
the city. Here it takes a different approach to Middenheim.
Instead of giving an overview of each district, a few are covered in depth.
Eight areas out of a possible thirty are given this treatment. The
others are simply named and given a one-line summary. The author’s
stating his intent is to allow GMs to develop these areas themselves.
Each area detailed
follows the same format. Firstly, quotes give the locals’ thoughts
on the area. A map, a cut away from the larger pullout map, shows
the important locations. This doesn’t as well as it should. The
maps are stylish but more detail would have been welcome. Locations
detailed in the section are shown mentioned but others mentioned in passing
are not. The background, atmosphere and locals are examined first.
After these, various location are covered in detail, including an NPC
in each. A number also have descriptions of NPCs not associated
with a particular location.
The Suiddock
area is the centre of Marienburg, sea-faring ships docking here and the
Import-Export Exchange, home of the Mercantile Guild dominating the area.
However, it is also the centre of the criminal underworld. Ragan
sends a lot of timing detailing this important location, describing ten
locations and eleven characters. So for example, the Stevedores’
and Teamsters’ Guild covers a description of the building, who would be
found there, some history on the guild itself and mention of recent conflict
with the Elfs. Lea-Jan Cobbius, Master of the Guild, is then described
with a full profile. As part of this, his connection with other
characters is given an overview. Under the description of the Import-Export
Exchange details are given of making deals and how the market works.
The seven remaining
areas have around six locations described within each. Some give
an example of a kind of area, in much the same way as the Suiddock is
a working class location. Others are more unique like Elftown or
Rijker’s Isle. All these areas are well described with inherent
numerous scenario ideas.
The next section
is a collection of fifteen Adventure Seeds. Each is one or two paragraph
long and give an idea for a scenario within the city. These are
a mixed bunch, generally strong, and as is their nature need some work
to use them. A full-length scenario, The Lustrian Bubble, written
by James Wallis follows these. This set outs to highlight the way
the city works and does business. It is a very low combat scenario,
ideally pitched for Marineburg. It is a good scenario although short
and it could have been stronger, especially at the end.
Sold Down
the River finishes
with seven appendixes and some notes on the map. The first gives
details of the gods Hædryk and Stromfels, the latter the god of
the dangers of the sea. Both are detailed and useful. Stromfels,
especially is well done. An evil and outlawed god, but one with
interesting twists that adds to the idea that religious doctrine is all
politics, something Ragan explores at a number of points within the narrative.
Indeed, as all the best WFRP products have done, the author manages to
successfully avoid splitting everything into good and evil, most characters
have solid motivations and morally grey areas abound.
The next appendixes
hold summary information; standard NPCs, encounter tables, a gazetteer
and trading rules (a synopsis of those found in Death on the Reik).
Also here is a Wastelander modified version of the character generation
table and a huge list of typical Wasteland names. The former is
a good idea while the latter is very, very useful indeed. Finally,
a history is given for the map bundled with Sold Down the River.
This is entertaining but it has to be asked, is the author trying to tell
us something about Ralph Horsley?
Marienburg:
Sold Down the River
is an excellent sourcebook and one that gives future publications a very
high target to aim at. The book is written with humour and a thorough
appreciation of the game world. Anthony Ragan has managed to make
Marienburg feel like a living city, one with countless facets to explore.
The atmosphere is strong, and it is not just a Middenheim clone.
There is a huge amount of information, leaving the reader with numerous
ideas to get the most of the book but there is also enough space to expand
the city if desired. Chaos is also regulated to a low rung in the
city, and where it is present is more subtle, allowing GMs that so desire
to bring it to the forefront in their plots.
I have few criticisms
with the wide sweep of book but some of the details are not to my taste.
Magic is a little too trivialised I feel. Whereas the Elfen sorcery
rightly inspires fear, I don’t like the idea of a magic shop that makes
self-cleaning bedpans (Why buy this when a servant will do the job at
a fraction of the price?). On a similar vein there are a few too
many Bags of Middenheim, rings of protection and the like. Can’t
say I’m too keen on the credit card idea either. These are minor
points easily changed, but there is one larger area of concern.
Simply, nearly everyone detailed has got a large skeleton in the closet.
Again, not a problem but more could have been made of lower-key problems
and situations.
I feel the brevity
of descriptions on the other areas in Marienburg is a loss. Even
a paragraph on each would have given a solid base for GMs to work from.
Other pieces that would have strengthened Sold Down the River would
have been an index (there is a lot of information) and a players introduction
sheet (as provided in City of Chaos. Warpstone did publish
a Marienburg version in issue 9).
As many of you
will have noticed there has been some delay in getting Marienburg released.
After all Warpstone 9 was originally tied to coincide with it. However,
the delay has not been due to a weakness in the product. Marienburg
is well worth adding to your collection but does it replace Middenheim:
City of Chaos. No? Comparing Sold Down the River to Middenheim
is difficult. Instead, they both other very different views of their
respective city. I would go as far to say Marienburg is for more
experienced players, while Middenheim makes the better introductory location.
Marienburg is the better of two, but simply, the two sourcebooks complement
each offer.
Marienburg:
Sold Down the River
is highly recommended for those looking for a somewhere new to explore,
and makes a welcome addition to the slowly growing pile of WFRP literature.
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