|
|
Something Rotten in Kislev
Published by
Hogshead Publishing
Reviewed by John Foody
Something Rotten
in Kislev,
the fourth part of The Enemy Within campaign, takes the PCs away
from the Empire and previous plots. Indeed, it has been accused by many
of breaking the flow of the whole campaign. Hogshead have defended this
aspect of the scenario, saying, “It shows what’s going on in the rest
of the World…and it lets things develop in the Empire, out of sight of
the characters.”1
Therefore, in many ways, it sets itself up as a standalone
adventure. Thus it should be considered on two levels: as a standalone
scenario and as part of The Enemy Within.
Ken Rolston was
bought in by Games Workshop as a ‘big-name-writer’ to appeal to the American
market. Graeme Davis, one of the game’s original authors, joined him.
Rolston was also the writer of Realms of Sorcery and Realms
of Divine Magick (both of which were rejected by Games Workshop, but
are currently available unofficially on the Internet). I had GM’ed Something
Rotten in Kislev some years back and my players and I considered it
to be the weakest part of the Enemy Within. Re-reading it, I was looking
to give it another chance and perhaps see where it had gone wrong.
This reprint
keeps the same cover and internal art as the original. I don’t like the
cover picture but the interior art is some of the strongest in the campaign.
The book starts
with notes on how to introduce PCs, both within and outside the context
of The Enemy Within. However, the campaign notes are somewhat lacklustre
and most GMs will end up having to change them. This is especially true
if you’re not playing the campaign straight through. However, the device
used to get the PCs involved (membership of a certain organisation) is
nice and players enjoy it no end.
An overview of
the geography, people and history of Kislev follows. Far more could have
been made of this although as it stands, there is just enough for
GMs to work with. Let’s be clear about this: the book clearly isn’t a
Kislev sourcebook. Most players, however, will want Something Rotten
in Kislev for the scenarios. There are three in the book, the last
two being linked.
The first finds
the PCs on the trail of a group of marauding beastmen. The scenario introduces
the concept of spirit (not the Vodka type) worship to the players. These
encounters are quite atmospheric, but the scenario is let down by a poor
ending including some badly thought out NPCs and situations. Yes, GMs
can tweak as they see fit, but it’s a real shame that they need to in
order to salvage the adventure.
The second scenario
introduces the Hobgoblin Hegemony, providing an interesting slant on goblinoids.
They are given motivations and personality other than that of psychotic
children, as so often shown in other Games Workshop literature. The PCs
find themselves thrown into a Mexican stand-off and must play off the
opposing sides to achieve their goal. However, there is little opportunity
for interaction: players are given little to do except observe the scenery.
Again, the climax is a let down, and relies upon the introduction of the
second of the book’s two ‘gimmicks’. This one works better than the one
in the last scenario but both remain just that: gimmicks. However, to
an extent, weaknesses in this scenario can be forgiven as it is intended
as a scene-setter for the final part.
The third and
largest scenario involves sending the PCs on a spying message to the rogue
town of Bolgasgrad, which has declared itself independent from Kislev.
The central idea is strong but it is poorly executed. More could have
been made of the various dilemmas that face the players, but is all sacrificed
in favour of a poor dungeon bash. Indeed, once more, the ending is very
weak. There are elements in this scenario that really should not have
been allowed past the editors. There is only one realistic outcome to
the scenario, despite the writers’ notes, and it will leave players distinctly
annoyed.
The book finishes
with some recommended experience rewards, some pregenerated characters
and the player handouts. The characters aren’t too bad and could be quite
useable as NPCs. The player handouts are adequate, and fulfil their purpose.
However, these are mixed up with ‘GM’s reference sheets’. A pointless
idea - these should just have been placed in the main text of the book.
Overall, Something
Rotten in Kislev is a disappointment. It has lots of good ideas, but
too few are carried through well enough to really work. Reading the scenario
bought to mind a comment made by Phil Gallagher, described the author
as “Ken ‘Way-Too-Many-Ideas’ Rolston.”2
A number of interesting and well set-up moral ambiguities are raised,
but the PCs only get to watch; there’s little opportunity to get involved.
Indeed, players are likely to feel somewhat helpless and dragooned if
the GM isn’t careful. Feeling like tourists does not make players happy.
The Russian storytelling tradition of immortals is alluded too, but it’s
not made to fit within the scenario itself. This highlights another problem.
There is also far too much exotica for my tastes. Among some overpowered
magic items, there are even truth potions. Ugh!
If you intend
to run Something Rotten in Kislev, you will need to be willing
to work on it. It is not a scenario that should be run without considerable
deliberation as to the outcome of certain situations. This is especially
true if it is being run as part of an ongoing campaign, not least because
the inevitable outcome for the PCs will involve follow-on adventures or
high-powered, specialist support to avoid making the remainder of the
campaign unplayable.
In summary, re-reading
Something Rotten in Kislev has not changed my opinion of it much.
It stands better as a standalone scenario. Certainly, it remains the poorest
of The Enemy Within adventures, and there seems little reason to
count it as part of the campaign. With the planned rewrite of the Empire
in Flames, we can only ask why Something Rotten in Kislev wasn’t
given the same treatment.
1
Hogwash 4 "What’s up with The Enemy Within?"
2 Warpstone 10 "Interview with
Phil Gallagher".
|